CHI 2006 Workshop on Mobile Social Software, 22-27 April 2007, Montreal
Workshop on Mobile Social Software at CHI2006, Montreal, Canada, April 22-27, 2006 (organised by people I know well :)
Social software has seen a tremendous jump in usage over the past few years and looks to take another significant leap forward as it becomes integrated into mobile devices we carry at all times. As designers of social software systems, we can now design for typical users who want to “do”social computing while they are in their social environments.
Yes! We need more research on these things :)
The goal for this workshop is to explore the research questions, coming directions, and relevant technologies surrounding expanded adoption of mobile social software. We plan to address issues in the following areas:
- How will mobile social software change existing social dynamics?
- How will location services and other new technologies change the game? What are the privacy risks and research challenges of these technologies?
- Next generation of mobile social software: What is it and when will we have it?
- How can we build a coordinated, cross-cultural research effort?
This workshop seeks to bring together social and computer scientists, designers, and other stakeholders to address research questions, directions, and technologies involved at this critical juncture of rapid expansion of social software to mobile devices.
Topics of interest include, but are not limited to:
- Context sharing: Under what conditions are people unwilling to share context information (e.g. location, history, etc); how do factors such as privacy, reciprocity, and trust play into that?
- Incentive structures in mixed digital-physical systems
- Reputation systems in mixed digital-physical systems
- Who can, should, and will control location data?
- Capturing and visualizing time: When was I there? When were you there? When were we there together? When will I/you/we be there?
- Role of mobile social software in supporting or detracting from face-to-face interactions
- Incorporating social networks in areas like:
- Mobile dating systems
- Conferences and special events
- Ad-hoc meetings
- Avoidance services
- Recommending people, places, and services
- Media sharing and the particular relationship between mobile photography and social behavior
- Social software to support an aging population
- Mobile social gaming and other forms of entertainment
- Moblogging and flash mobs
- Research/evaluation methods and tools for mobile social software, e.g. evaluation tools for studies in context
- Applications of mobile social software (design/evaluation):
- Hardware and new sensing technologies to support sociability
3 pages position papers are due before 6 January 2006, more at chi2006mososo.telin.nl